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Apr 20, 20211 min read
Week 25: Volumetric IK
Much like last week included volumetric FK scaling of joints. This week we have volumetric IK scaling of joints with animation...
Apr 13, 20212 min read
Week 24: Volumetric FK Scaling and Reference Retargeting
Got some pretty exciting results this week after experimenting with scale. Maya scaling works in UE4 and Unity since segment scale...
Apr 6, 20211 min read
Week 23: Reverse IK
The implementation is a bit more hacky than I would prefer, but it works for now and its easy to add to an existing IK 😊 The reverse IK...
Mar 30, 20211 min read
Week 22: Python 3/Maya 2022, Local FK Controls and Switcher GUI
Piper has been updated to support Python 3/Maya 2022. The main caveat for piper was the relative/absolute import statements that are...
Mar 15, 20211 min read
Week 21: Banking via Sliding Foot Pivot Roll
Thanks to the work of Chris Lesage and Armin Halac, we have this cool way of animating banking: a dynamic pivot on a track via curves!...
Mar 9, 20211 min read
Week 20: How to Create a Curve from a Cross Section of a Mesh in Maya and Houdini
Maya: Create a plane that goes across mesh to represent the cross section. Boolean difference mesh minus plane with the intersection...
Mar 2, 20211 min read
Week 19: Chicken Sounds
Cluck. The render looks significantly better than the mviewer
Feb 23, 20212 min read
Week 18: A Clucker and How To Mirror Joints Without Joint Orient
Finished the initial sculpt for a clucker, now to retopologize, UV, add detail, and texture said clucker. Onto joint orients: Maya' joint...
Feb 15, 20212 min read
Week 17.5: How to Set a ShaderFX Setting
Maya's ShaderFX has a lot of names for its options: attribute, setting, property, value. Exposed attributes can be changed regularly with...
Feb 15, 20211 min read
Week 17: Concepts, 3D printing, and Graphics
New concepts, might start sculpting some of these soon. 3D printed Johnny Jupiter, soon I hope to have the rigging system up and...
Feb 2, 20211 min read
Week 16: Johnny Jupiter and Space Switching
My friend, Nick Cannon, made some super awesome concepts a while back and I promised him I would sculpt some in 3D. Alas, we have Johnny...
Jan 26, 20211 min read
Week 15: Piper Checkpoint
Got to a good checkpoint with piper, still not ready to rig and animate, but I have a good start! Currently capable of generating FK and...
Jan 19, 20212 min read
Week 14: Oliver and more Matrices
This week's character is Oliver. He wears a magical headband that always flaps in the wind even when there is no wind. So far he is one...
Jan 12, 20211 min read
Week 13: A cow and a Matrix
Moo. For piper's rigging system, my goal is to use matrices only in order to practice matrix math. Therefore, here is a script for a...
Jan 5, 20212 min read
Week 12: Building Maya Plugin with CLion, New Character, and Adding QMenu to Maya Main Menu
Jeez thats a long title. I am trying out Jetbrains' CLion after using and enjoying their Rider app. So since CLion uses CMake for build...
Dec 29, 20202 min read
Week 11: Baking, Texturing, and The Start of Something New
Got to finally try my hand out at Marmoset Toolbag. It is a great tool to present 3D art! I ended up refreshing the little of what I knew...
Dec 22, 20201 min read
Week 10: Sculpting, Topology, and UVs
The game's first character, blobber! Blobber went through a lot of programs to get to where he is, and he still has more to go! Ill break...
Dec 15, 20203 min read
Week 9: Profiling and Optimizing
There are two schools of thought when it comes down to profiling and optimizing games. One thinks it should be done early and often, as...
Dec 8, 20201 min read
Week 8: Turning Physics On/Off
This week's achievements include bi directional platforms and character movement polish. Bi directional platforms work similarly to how...
Dec 1, 20203 min read
Week 7: Discovering Weaknesses/Deploying
This week I have been discovering weaknesses about myself. Not the game. The game is perfect. I am joking. The game is only as good as...
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