I wish I could say adding global scaling was a walk in the park, but it was not. Especially with the volumetric IK joints and space switching. However I managed to come up on top and conquered it with multiplication. Below is the result.
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One of my personal goals for piper's rigging system was to make it without using any Maya constraints. The byproduct of a constraint-less rig system is a very clean looking hierarchy, woo! It also helps that the Rig class now organizes everything it makes into the rig group(s) ;)
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