Week 33: Squash and Stretch and Looking Sideways
- christiancorsica
- Jun 29, 2021
- 1 min read
Did some tests with root joint squash and stretch scaling through the skeleton vs runtime squash and stretch via bone transform modification read from a curve and to my slight surprise, the results are different! Check out the video below. Left side is runtime squash/stretch, right side is baked keys squash/stretch.
Got the character looking left and right based on jump direction input too!

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